Rants Tagged with “Games”
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I purchased Halflife 2 directly from Valve through their Steam software. This allowed me to download the game, but not play it until release. Since today is release, they unlocked it. Why isn't most software like this? Valve does better because they cut out the middlemen and keep the majority of the profits, I get the game as soon as I want it (if you buy now, you can play as soon as it downloads), and less physical packaging to dump into landfills/recycle. It is just a streams of one's and zero's after all. I hope this becomes a trend because I love it!
After spending a couple evenings with my new friend, Mr. Doom 3, I have to highly recommend the game. I am especially impressed by the scalability of the graphics engine. Even on my mediocre system, I could get FSAA 2x and high level detail to work acceptably.
I haven't played much multi-player but what I do see is that they are using shadow and light to spectacular affect.
I have spent most of my time going though the single player game. And it is truly creepy and scary. While the story is trite, who cares? I wanna kill demons and imps and zombies!
Final verdict? I highly recommend it...
I spent an hour with John Carmack's latest creation this evening. The start of the game is surprisingly slow...it lets you walk around and really start to buy into the story. By the time the monsters started to jump out at me, they had lulled me into a sense of security. Impressively, the game runs well on my middle of the road system:
- 2 Ghz P4
- ATI 9600XT with 128 Megs of Video Memory
- 1 Gig of Memory
- A slowish 5400 RPM Harddrive
While I couldn't push up all the resolutions or FSAA, I was getting 20-30 FPS at 1024x768. The graphic engine is quite scalable. I can't wait to see how it looks on a real system.
If you're sick of those annoying M$ and Bill Gates/Borg icons, you'll probably like to hit penguins with baseball bats...enjoy.
Call of Duty is truly the most immersive game I have ever played. I have found myself ducking away from the monitor during mortar attacks. If you're into FPS games at all, you
have to check it out.
When I saw the recently announcement on MSDN about Quake II in Managed C++ I got very excited. A port to Managed DirectX? Nope...
As the white paper on the project attests, the real magic of the project is an integration of Managed and Unmanaged code. By mixing the Unmanaged Quake II C/C++ code with new Managed code that provides a heads up display, Vertigo Software has proved how well Managed C++ can integrate Managed and Unmanaged code.
What this white paper details is how they ported the Quake II C code to C++ as well as the Managed Extensions. It is well worth a look...